/**
* NOTE: In order to avoid circular dependencies, if you add a function to this module and it needs to print something,
* you must either a) use `console.log` rather than the logger, or b) put your function elsewhere.
*/
import { isNodeEnv } from './node';
var fallbackGlobalObject = {};
/**
* Safely get global scope object
*
* @returns Global scope object
*/
export function getGlobalObject() {
return (isNodeEnv()
? global
: typeof window !== 'undefined' // eslint-disable-line no-restricted-globals
? window // eslint-disable-line no-restricted-globals
: typeof self !== 'undefined'
? self
: fallbackGlobalObject);
}
/**
* Returns a global singleton contained in the global `__SENTRY__` object.
*
* If the singleton doesn't already exist in `__SENTRY__`, it will be created using the given factory
* function and added to the `__SENTRY__` object.
*
* @param name name of the global singleton on __SENTRY__
* @param creator creator Factory function to create the singleton if it doesn't already exist on `__SENTRY__`
* @param obj (Optional) The global object on which to look for `__SENTRY__`, if not `getGlobalObject`'s return value
* @returns the singleton
*/
export function getGlobalSingleton(name, creator, obj) {
var global = (obj || getGlobalObject());
var __SENTRY__ = (global.__SENTRY__ = global.__SENTRY__ || {});
var singleton = __SENTRY__[name] || (__SENTRY__[name] = creator());
return singleton;
}
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